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NULLONESOLUTIONS

Game Development · 2024

VEX

A fast-paced, minimalist arena game for iOS and Android with real-time multiplayer and a striking monochrome art direction.

Client
Independent studio
Year
2024
Stack
Unity, C#, Mobile, Multiplayer
Geometric monochrome game arena from the VEX mobile game

01Challenge

The challenge

The founders had a compelling prototype but no networking, no meta-game and performance that collapsed on mid-range Android phones — the devices most of their audience used.

02Solution

Our solution

We rebuilt the core on a deterministic netcode model, designed a progression system, and optimised rendering with GPU instancing and a strict draw-call budget. The minimalist art direction doubled as a performance strategy.

03Results

Results

On mid-range Android
60fps
Median match latency
<80ms
Store rating at launch
4.7★

The story

VEX started as a promising prototype: a minimalist arena game where every match is short, sharp and skill-based. The founders knew the core loop was fun. They also knew it wouldn't survive contact with real players and real phones.

What we did

  • Deterministic netcode. Rebuilt the simulation so matches stay in sync across devices with very different performance.
  • A performance budget. Strict draw-call and memory limits, GPU instancing and a monochrome art direction that looks striking and renders cheaply.
  • Meta-game and progression. Ranked play, unlockable cosmetics and daily challenges that give players a reason to return.
  • Live ops tooling. Remote config and analytics so the team can balance the game without shipping a new build.

The result

VEX launched on iOS and Android holding 60fps on mid-range Android phones, with a median match latency under 80ms.

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04Gallery

VEX gameplay with player trails and arena hazards
VEX match results and leaderboard screen

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