Services · AR/VR Experiences
AR/VR Experiences
Immersive AR and VR for training, product demos, real estate and retail — on headsets, phones and the browser.
01The problem
Immersive tech is powerful — when it solves a real problem.
Too many XR projects are expensive demos that get used once. We start from the business outcome — faster training, more closed deals, fewer site visits — and work backwards.
- Hardware choices made before the use case is clear
- Experiences that make users motion-sick or confused
- No way to measure whether it worked
02What we build
AR/VR Experiences, built properly.
01
VR training
Safe, repeatable simulations with scoring and analytics.
02
Product demos
Show complex or heavy products anywhere, at true scale.
03
Real estate walkthroughs
Sell spaces before they are built, on headset or web.
04
Retail AR
Try-ons and in-room previews that reduce returns.
03Tech stack
Proven tools, chosen for your project.
Engines
- Unity
- Unreal Engine
- Three.js
Platforms
- Meta Quest
- Apple Vision Pro
- ARKit
- ARCore
Web
- WebXR
- React Three Fiber
- 8th Wall
04How we work
A process built for momentum.
01
Outcome first
Define the metric — time-to-competency, conversion, visits saved.
02
Comfort prototype
Test interaction and comfort on target hardware early.
03
Content build
3D assets, interactions and analytics hooks.
04
Deploy
Device management, store or web distribution, and training for your team.
05Related work
Proof, not promises.
06FAQ
AR/VR Experiences FAQ
Meta Quest, Apple Vision Pro, Pico and PC VR, plus mobile AR on iOS and Android and browser-based WebXR.
Not necessarily. WebXR and web-based 3D run straight from a link, which is ideal for sales and marketing.
Yes. We optimise CAD and BIM data into real-time assets that run smoothly on headsets and phones.
Let's talk
Ready to start your AR/VR Experiences project?
Book a free consultation. We'll listen, ask the right questions and send back a clear plan — no strings attached.

